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Rhythm heaven wiki
Rhythm heaven wiki








There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. The controls for Rhythm Heaven, just like every other game in the series, are very basic. Not unlike many other games, there are various differences across regions. At that time, he thought of the idea for Frog Hop, which became one of the very first games to be made for Rhythm Heaven. Tsunku really liked the idea of the Flick action regardless of the long time to adapt. The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing".

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The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen.

rhythm heaven wiki

Rhythm Heaven's development "wasn't easy" for the staff. The game primarily uses the touch screen. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game is meant to be played by holding the Nintendo DS sideways.










Rhythm heaven wiki